Interactive Storytelling for Video GamesSupplemental MaterialTeaching AidsAbout the BookInteractive Storytelling for Video Games
Interactive Storytelling for Video Games

What really makes a video game story interactive?
What’s the best way to create an interactive story?
How much control should players be given? Do they really want that control in the first place?
Do they even know what they want—or are their stated desires at odds with the unconscious preferences?

All these questions and more are examined in this definitive book on interactive storytelling for video games. You’ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, FINAL FANTASY XIII, Heavy Rain, and Metal Gear Solid,) and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You’ll get the expert advice you need to generate compelling and original game concepts and narratives.

On this site you'll find information about the book and it's authors along with valuable teaching aids (including a complete set of classroom ready PowerPoint presentations) and supplementary material (including additional player survey data).

Interactive Storytelling for Video Games: A Player-Centered Approach for Creating Memorable Character and Stories
By Josiah Lebowitz and Chris Klug     Copyright 2011 by Focal Press
Web Site and Site Content Designed by Josiah Lebowitz