What really makes a video game story interactive? All these questions and more are examined in this definitive book on interactive storytelling for video games. You’ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, FINAL FANTASY XIII, Heavy Rain, and Metal Gear Solid,) and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You’ll get the expert advice you need to generate compelling and original game concepts and narratives. On this site you'll find information about the book and it's authors along with valuable teaching aids (including a complete set of classroom ready PowerPoint presentations) and supplementary material (including additional player survey data). |
Interactive Storytelling for Video Games: A Player-Centered Approach for Creating Memorable Character and Stories By Josiah Lebowitz and Chris Klug Copyright 2011 by Focal Press Web Site and Site Content Designed by Josiah Lebowitz |