Lunar Silver Star Harmony Q&A with Kei Shigema (Scenario Writer at Game Arts)
Josiah: What were your biggest inspirations when creating the story of Lunar? Shigema-san: I was watching the moon float in the blue sky at dusk. It was easy to look at that white light and say that people must be doing this in another place as well. I felt like I could hear her voice whispering in my heart... Josiah: Lunar contains many memorable characters. Which is your favorite character and why? Shigema-san: In the first Lunar, Mia. In Lunar 2, Lucia. What a coincidence that both are girls... Sorry, that's a lie. *laughs* Josiah: Though Lunar: The Silver Star was first released in 1992 and it remains popular to this day. To what does Lunar owe its continued success? Shigema-san: It's a timeless work and the staff and I really appreciate that. Josiah: What is the most important thing to remember when writing a video game story? Shigema-san: Unlike novels, movies, and the like, game scenario writers must always keep in mind how people will react when playing the game. Josiah: In what ways do you think video games and their stories will change in the future? Shigema-san: I honestly don't know how the average game story will evolve. Josiah: Thank you very much for your time. Shigema-san: You're welcome. ***Translated by Josiah Lebowitz |
Interactive Storytelling for Video Games: A Player-Centered Approach for Creating Memorable Character and Stories By Josiah Lebowitz and Chris Klug Copyright 2011 by Focal Press Web Site and Site Content Designed by Josiah Lebowitz |